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Expedition 33 director Guillaume Broche was previously a brand development manager and narrative lead at Ubisoft, but left to ...
If there's one in-game area Clair Obscur: Expedition 33 players have had trouble with, it's the Gestral Beaches and their accompanying challenges – challenges Sandfall Interactive lead and game ...
"This game was very different. The gameplay would have been similar, but the story was completely different. It was set in a steampunk Victorian England with zombies, aliens, and various things," ...
Expedition 33 developer Sandfall Interactive was formed after the game's director was bored at his job at Ubisoft. He started ...
Expedition 33 is set in Lumiere, a fictional world overshadowed by a huge monolith bearing a glowing numeral on its face.
Expedition 33 blew fans away, and now we're finding out why the studio initially opted not to pitch this idea to Ubisoft.
Of a self-imposed challenge run, no less! But I adored the bejeezus out of Clair Obscur: Expedition 33, and figured this was worth sharing in case it convinces a couple of you to give it a go.
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in their ...
Lumiére is where the party will begin to pick up the pieces after the explosive events at The Monolith. Our Walkthrough will ...
Director Guillaume Brochu admitted that the undoubtedly successful Clair Obscur: Expedition 33 might not have been born if ...
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop ...
The strongest Clair Obscur Expedition 33 skill is about to change, as developer Sandfall Interactive warns players that there's just "one more day to enjoy it in its current form and set some wild ...